AI Insights · Timothy · July 2025
Top Boxing Games on iOS in the US: Q2 2025 Performance
Explore the performance of the top boxing games on iOS in the US during Q2 2025, featuring trends in downloads, revenue, and active users.
In the second quarter of 2025, the iOS platform in the United States saw interesting trends among the top boxing games. Here's a closer look at the performance metrics for these popular apps, as reported by Sensor Tower.
Real Boxing 2, developed by Vivid Games S.A., showed a varied performance. Weekly revenue peaked at approximately $6.5K in mid-April, before declining to around $4.2K by late June. Downloads fluctuated, starting at 11.5K and ending slightly lower at 9.5K. Weekly active users saw a gradual decline from 17.2K to 14.3K over the quarter.
Boss Fight., from BoomBit, Inc., experienced a peak in downloads with 14.3K in mid-June, while revenue remained relatively low, peaking at $809 in mid-May. Active users reached a high of 11.1K in mid-June but decreased to 6.7K by the end of the quarter.
Burrito Bison: Launcha Libre, published by Kongregate, saw a significant spike in revenue to $19.6K in early May. Downloads surged to 17.6K in mid-May before returning to earlier levels. Active users grew from 51.3K to a quarter-high of 70.7K by the end of June.
I, The One - Fighting Games, by Azur Interactive Games Limited, maintained steady revenue around $500 to $700 throughout the quarter. Downloads saw minor fluctuations, peaking at 8.2K in mid-April. Active users remained stable, hovering around 13K to 15K.
Finally, WWE Mayhem, from Reliance Games, had a revenue peak of $10.4K in mid-April, with downloads beginning at 7.3K and dropping to 5.5K by the end of June. Active users remained consistent, starting at 27.4K and ending at 23.1K.
For more detailed insights and data analysis, visit Sensor Tower's platform.